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- Path: w255zrz.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@w255zrz.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 16 Jan 1996 12:26:47 GMT
- Organization: Technical University of Berlin, Germany
- Message-ID: <4dg5i7$18r@news.cs.tu-berlin.de>
- References: <john.hendrikx.40k4@grafix.xs4all.nl> <Rr3Px*AKe@yaps.rhein.de> <4bc7i9$5r7@maureen.teleport.com> <4be5k3$cli@brachio.zrz.TU-Berlin.DE> <4bf21s$egp@sunsystem5.informatik.tu-muenchen.de> <4cguv1$br2@brachio.zrz.TU-Berlin.DE> <4cvbn0$dn6@sunsystem5.informatik.tu-muenchen.de> <4d0r1l$9n3@brachio.zrz.TU-Berlin.DE> <4d6dgl$j3e@sunsystem5.informatik.tu-muenchen.de>
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- fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer) writes:
-
-
- >In article <4d0r1l$9n3@brachio.zrz.TU-Berlin.DE>, rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker) writes:
-
- >|> >: Performance:
- >|> >: Estimated 15000 polygons per second on a 50 MHz 030, and some parts aren't
- >|> >: optimized yet (C2P, rotation-projection)...
- >|>
- >|> >well, chunky polygons imho only make sense if you mix it with gouraud or
- >|> >mapping. like frontier for exmaple.
- >|>
- >|> Well, they are either texture mapped or bump mapped. What did you think I
- >|> was talking about? About plain polygons?
-
- >uhm ... :) Maybe the number 15000 made me think this.
-
- >Well, a cube is 3 visible polygons and jerks like hell on A1200.
-
- It's 6 triangles.
-
-
- >your 030-50-code must be cyber fast if it can do 300 polygons / frame ;->
-
- More like 2000 trigs in 7 frames/sec.
-
-
- >I guess you mean 1pixel size polys, so just the handling speed without
- >filling time ?
-
- No, real trigs! But I have to correct my first statement:
- They are not bump mapped. I thought that was the name for
- texture shading. (Oh my god, this makes me look like a lamer...)
-
-
- Greets,
- Phil.
- ----------------------------
- grond/matrix
- rawneiha@sp.zrz.tu-berlin.de
- ----------------------------
-